This tutorial teaches you to use three-dimensional Donald Duck Blurstudio Maya remodeling process, which is part of materials and lighting.
01: The figure is the final result, in this case the production process, we can truly understand the material and the light of the close links between each other, ready? Let us start learning journey.
Final renderings
Default material after lighting lighting effects editing material
Seen in Figure 01 and 02, may have a friend who will ask: Why such a big gap effect? When we edited material later, I believe will be a satisfactory result.
02: light settings.
As Donald Duck cartoons are, in the light settings on the need for dramatic effect. But not the color contrasts of light, because she was a girl and set light to soft light as far as possible. Well, say so much, we go.
Set a role behind the main light in the upper right corner, warmer color.
Set an auxiliary role of light in the upper right corner, colder colors.
Set an auxiliary role of light in the bottom left corner, colder colors.
Set two auxiliary role of light in the left lower right corner, warmer color.
Set a secondary role of light in the bottom left corner behind, colder colors.
Set a secondary role behind the glare in the bottom left corner, colder colors.
Finally set a secondary role of light in the upper right corner, colder colors. Light basic set.
Summary: The default material is 50% gray, set the lights when we have to do is to restore the gray value, and also have warm and cold changes. In photography which we restore the gray value of this known as: "exposure right." CG production in which we need knowledge outside MAYA.
03: Material settings.
In Donald, we almost all use the rampShader materials, textures we try to use the program of Arts. Advantage is that we do not take the time to edit the model of UV.
Donald selected parts of different colors. We were in this all assigned a different color material. Editing method generally shown in Figure, is very simple, we can not do more to explain.
Donald Duck all material node network.
04: post-synthesis.
Base map with snow
After years in the PS layer rendering good color tone adjustment after the effects of synthetic
General our hearts desired effect can not direct rendering in MAYA years or so out. This time, we need to go inside in the post-processing, and improve our work.
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